In our interview last week with Borostilliont, our Hearthstone Summer 2015 Winner, the deck that he said was “by far the strongest” was Patron Warrior. What makes this deck so good? Let’s dive into it with a Hearthstone Deck Analysis.
As Borostiliont said, Patron Warrior has been a dominating force in the Hearthstone. As a matter of fact, both of our finalists chose to run their variation of the deck during the tournament. Let’s take a closer look at why this deck has been menacing the field. For this, we will take a look at Borostiliont’s version of the deck which he took the finals with.
This deck essentially relies on two main win conditions. The first should be obvious by the name of the deck: Patron Warrior. The idea is to swarm the field with Grim Patrons, which spawn more Grim Patrons every time the take a non-lethal blow. Since it is generally inefficient to deal with these small guys one on one and AoEing the board with anything less than 3 damage may spawn even more of them, they stand to be a serious threat if not dealt with properly. Inner Rage, Whirlwind, Unstable Ghoul, and Death’s Bite serve to help with board clear as well as snowballing a single Grim Patron into an angry mob of them. Warsong Commander ensures that all of your Patron’s new friends also have a chance to get more of them to “get in here.”
Our second main win condition if we can’t get an angry mob, is simply to get one seriously Frothing Berserker who gets +1 Attack every time ANY minion takes damage. With Whirlwind, Slam, Death’s Bite, Unstable Ghoul, and a number of potentially endless Grim Patrons to fuel his rage, Frothing Berserker can go from zero to hero by bringing their hero to zero in a matter of a turn or two. Warsong Commander naturally synergises with our 2/4 friend and can allow him to be played, get big, and attack on the same turn.
Of course, consistency is key in Hearthstone so we need to huddle in until our team of angry pals are ready to rumble. Armorsmith and Shield Block can give us some much needed extra health in the early to mid game. In addition, we have some strong removal in the mid game with Executes, Shield Slam, Fiery War Axe, and Death’s Bite.
Draw power seems endless in this deck. A good Battle Rage can practically fill up your hand with goodies and Slam can roll into Execute without costing you the extra card. Acolyte of Pain and Gnomish Inventor will help you thin out your deck looking for your combos while still keeping something for your opponent to worry about on the board.
And if that isn’t enough, we have Mr. Mana himself, Emperor Thaurissan. Have you ever wanted to play your Warsong Commander, Grim Patron, Inner Rage, and Whirlwind away on turn 7 instead of turn 9 or 10? Drop the Emperor on turn 6 and watch the mana burn away. He makes ludicrous combos possible by reducing the costs of your cards in hand every time you click that “End Turn” button.
Put the one-turn kill potential together with the consistency and hard-removal of this deck and you’ll have an angry opponent who’s sick of hearing literally everyone getting in there. It’s no wonder Patron Warrior has been a game-changing deck in our summer tournament.
Edits and Variations
In this section, we will discuss possible edits or variations to the Patron Warrior deck above. Please note that nothing is set in stone; everything is simply to open up questions about how to approach the game.
Inner Rage vs. Cruel Taskmaster
Inner Rage is used in Borostilliont’s version of the deck. He includes two to start up the Grim Patron effect so that a Whirlwind of a Death’s Bite Deathrattle can create a bunch of Patrons. However, another option that is viable is the Cruel Taskmaster variation.
Inner Rage: One huge upside to choosing Inner Rage is that it simply costs 0 mana. Count them, 1, 2, 0. Despite my mathematics major, I can safely say that this is a huge tempo play when you need to create more Patrons with limited mana. Comboed with the Warsong Commander, you now have a 5/2 on board as well to swing at whatever you want. In addition, Inner Rage serves to be a tempo play when you need to push for damage.
Cruel Taskmaster: This 2/2 + Inner Rage is a really strong pick when you consider that Warsong Commander synergises with it as well. In addition, it provides a one-for-one trade with just about any turn 1 or turn 2 minion. If you want to also add in the effect of the Face Hunter meta, we can solidly say that Cruel Taskmaster as at least a contender for the role of Inner Rage. The kicker? If your opponent wants to Loatheb to prevent your combo this turn, Cruel Taskmaster can deliver where Inner Rage doesn’t.
Shield Block vs. Dread Corsair
Shield Block is the chosen card in Borostilliont’s deck for it’s draw power and synergy with the Armorsmith and the Shield Slam combo. However, Dread Corsair also has many advantageous synergies in this deck.
Shield Block: Shield Block is as good as it ever was. 3 Mana, 5 Armor, draw a card. In addition to the big minion clear potential with Shield Slam, there’s no question that this card fits well in the deck. You need to survive long enough to turn the board with a combo and this card helps you early game to make sure that happens.
Dread Corsair: This card is a little more open to debate about how good it is in this deck. Obviously, with a Death’s Bite out, we can Dread Corsair for free, and 1 mana for a 3/3 Taunt still isn’t bad when you have a Fiery War Axe in Garrosh’s hand. However, how can we compare these two cards? Well, the 3/3 Taunt can be evaluated as at least 3 effective health (perhaps more if your opponent cannot kill efficiently). However, this card has incredible synergy with both your Patrons and your Warsong Commander. Not only does he get to attack the turn he is played with the Commander, but he also protects your valuable Patrons and Commanders. Often times, the reason your combo is shut down is because your opponent had just enough to clear out the essential parts of your combo, but with an additional body to deal with, it may prove to be a much harder task. In this sense, Dread Corsair protects your combos whereas Shield Block helps you get to it.
Of course, if you make this change, you might feel like making others to better synergise with the deck. Perhaps you would want to put in a second Fiery War Axe in place of the Shield Slam or maybe even BOLSTER! (Please don’t)
In any case, go out and try out the Patron Warrior for yourself. Experiment, make some changes, and comment down below about what you think is good and what deck you think should be in Deck Analysis next.