Match Report, Overwatch

Quarter Final Match Report – Overwatch Campus Clash

Back at it again! Although last week’s Match Report (due to illness of the writer, me) was nowhere to be found, we have returned with a vengeance to bring you the details on this weeks’ Quarterfinals!

We had the pleasure of seeing the matches between Underwatch from the University of York versus BU Esports from Bournemouth University for the first match, and Y E E T from Staffordshire University take on Tragic from Imperial College London.

Your casters of the evening were the amazing team of Geometric (@Geometric), roooc (@rooocgg) and, to round it out for the second series, BiggHungryPhill (@BiggHungryPhill).

Underwatch, as the current reigning champion, have quite the reputation, and it is up to BU Esports to show on Busan that they can stand up to them. BU Esports goes for a dive-esque composition with Goldenfish on Winston, Riz on McCree, Strebor on Zenyatta, Bigdave on the Lucio, and Jamjam56 and Blizzardstar on the D.VA and Genji, respectively. On the other hand, Underwatch pulls out a more unorthodox composition, featuring Ashe and Pharah played by Wallabeh and Mya, with a Pharmercy and Hammond to back it up played by Buso10 and Kamui, with Jimbo on the Wrecking Hamster. The initial double pressure from the Ashe and Widowmaker on Sanctuary means that the initial point goes over to Underwatch. Following that, they play aggressively far forward, trying to hold BU Esports in their spawn. Mya and Wallabeh don’t give Bournemouth any quarter, and if they get past the double snipers they are firmly greeted by rockets in their face from Busoto. An early Dragonblade from Blizzardstar gets promptly halted by a quick shot from Wallabeh, but BU Esports need to pull the trigger as the point is already at 97%. Bigdave and Strebor have to use the Sound Barrier and Transcendence just to get on the point but to no avail. They get taken down by a final Barrage, and Underwatch leads 1-0.

On Downtown, we see Underwatch sticking with the same composition, while BU Esports tries to mirror it somewhat by picking up a Wrecking Ball and Ashe of their own. It doesn’t feel like it makes much of an impact, as the first fight is again decisively won for Underwatch. Their pressure seems immense, and they rapidly pull ahead in ultimate economy, despite some clever attempts from BU Esports to set up Wrecking Ball flanks. With a switch to Doomfist and some initial picks, Bournemouth is able to put themselves on the map, taking the point and getting up to 30 percentage before Underwatch come back and decisively take the next teamfight, after a lot of ultimates were invested by BU Esports to take the point in the first place, and Underwatch takes a convincing 2-0 on Busan.

For the second map of the series, we move to Rialto, where BU Esports start off their offence with a Protect-the-Bastion composition, with a Hanzo for backup damage. Underwatch keeps a similar core but run D.VA and Orisa instead of Wrecking Ball and Widowmaker. Although they do knock off Riz the stationary turret initially, thanks to some nice forward play from JamJam56 they get their Cannon back on the Pirate Ship, and the first point almost falls. At the last second, Underwatch finds their way back to the payload, and the ship has sunk, prompting BU Esports to change up their composition, bringing in the Winston and McCree. Unfortunately for them, Underwatch is just incredibly strong in the skirmishes, as they flank and collapse even with Mya, their Zenyatta, finding kills with some really aggressive positioning. In the very end, BU Esports finds the fight that they were looking for, and the first point does fall. Slowly but steadily, Bournemouth gets close to the second point, also punishing some positioning errors from Underwatch. In the end, a great Biotic Grenade from Busoto means that the second point will not fall.

On offence, Underwatch looks dominating right from the get-go, despite BU Esports switch to GOATS for their defence. Busoto specifically showcases his versatility, and the Doomfist is enough to almost take down the first point due to a nice flank that gets promptly capitalized on by the rest of his team. Although BU Esports hold valiantly for a little bit longer, a Nanoboost eventually is enough to break the choke. The next teamfight is long and chaotic, seeing Earthshatters and Nanoboosts flying around, but it still ends in a decisive victory for Underwatch, and with how close they had already gotten to their final point. A whiffed Earthshatter provides BU Esports with some respite, and with only 40 seconds left on the clock, Underwatch are pressured somewhat. However, following a Transcendence bait with an immediate Graviton Surge means that Underwatch leads 2-0 in the Best of 5

For what might be the final map, we fly to Hanamura, where the first two minutes of Underwatch versus GOATS showcase how well Underwatch can play defensively against Bu Esports. Once those ultimates are farmed up and Bob gets dropped on the first point, BU Esports invest a Transcendence and Rally just trying to contest and finally capture it, leading to them falling further behind in ultimate economy. No one can even get on the first point in the end, and while the previous matches took some time, it feels like this one might be over soon, as only 33% is necessary for them to take the series win here. Little did we expect them to do it in the manner they did though, as an early Symmetra teleporter combined with a Mei wall cheese means that on their first push, Underwatch shows their creativity and skill to take the final game against BU Esports. An admirable performance from BU Esports who still have a chance through the losers bracket, and a dominating one from the previous Campus Clash Champions.

For our second series of the night, it is Tragic from Imperial College London taking on
Y E E T from Staffordshire, the runner-up of last season. Y E E T at this point is well known for their highly skilled but inconsistent level of play, and the question is whether Tragic can punish that inconsistency as we move to the Gardens of Lijiang Tower. Tragic feature a dive-esque composition, with the core of Winston, D.VA and Lucio (Forest, Lood and Omegalul respectively) be aided by a Pharmercy and Sombra (Weskeroo, Silverhusky and Moussa). On Y E E T’s side, we see a similar composition but instead of Winston and D.VA, we have Callum on Wrecking Ball and Evy on Genji. The first skirmish gets won by Tragic, netting them an early 30 per cent effectively for free. The ultimate economy favours Tragic, although room exists for a Barrage and EMP combo for Y E E T on the subsequent fight. Weskeroo finds the Barrage first though, and Tragic remain in control of the point. All of a sudden, Imperial College London leads 90% and the pressure is on for Y E ET. Although they have a Barrage available and use the Primal Rage trying to get on the point, they miss the timing and we see a 1-0 lead for Tragic. Y E E T on Night Market fall back to GOATS, while Tragic doesn’t change their winning team, sticking with the same composition. This time it is Y E E T who take the first fight. Despite a nice pick from Weskeroo, we see an incredibly decisive teamfight from Y E E T, who looks completely revitalized after a lacklustre first round. The combination of EMP and Self Destruct, topped off with a Barrage, means that Tragic get themselves back on the board. The lead from Y E E T is simply too large though, and they even up the score 1-1 on Lijiang Tower, leaving Control Center as the deciding map. Mei GOATS comes out from both sides, and it is again Y E E T who take the first fight and start building an advantage. Once the Blizzard strikes for Tragic, they snowball the teamfight back in their favour. Y E ET uses their own Blizzard, combined with a Graviton Surge to push through once again, and their lead grows further and further. In overtime, Tragic is able to take back the point, but they can’t afford to lose a single fight to Y E E T anymore. Fortunately for them, that doesn’t happen. A final push from Staffordshire sees them waste a lot of resources just trying to get on the point, allowing Tragic to capitalize and take the first map, giving them a 1-0 lead in this Best of 5.

On Rialto, Y E E T go for a splash heavy composition with a Junkrat, Pharah and Ana (Pulse, Jellis and Zefhus respectively) while Tragic find themselves a Pharmercy backed up by Moussa on Widowmaker. As the first map suggested, Tragic put immediate pressure on Y E E T with Moussa and Weskeroo picking up 4 kills to easily push all the way to the first point. The second fight sees Staffordshire getting beaten again trying to defend, but they force a lot of ultimate expenditure out of Imperial College London. Not even that seems to be enough though, as the second point falls without too much of a hitch. Once Y E E T find their footing though, they start looking absolutely dominant again. It is unclear what exactly prompts this change, but all of a sudden they are able to win the skirmishes, pull ahead in ultimate economy and find all the plays that eluded them before, and the timebank slowly starts evaporating for Tragic. The payload barely moves, and it looks like an EMP and Self Destruct combination from Pulse and Evy is enough to seal the deal. An incredibly unfortunate crash from Y E E T means that the final contest turns into a fairly onesided affair, with Tragic pushing to the third point, putting a lot of pressure on Y E E T as they move to offence.

Although the opening minute starts out fairly slow, following a nice Biotic Grenade from Zefhus Y E E T finds enough kills too slowly but steadily pushing on, taking the first point without too much of a hitch. Tragic hits a fairly long range Barrage combined with a Nanoboost shortly thereafter, and the payload gets halted momentarily. The follow-up fight is not much better, with a great Self Destruct from Lood. Y E E T, with still a comfortable timebank to work with, play slow but measured and win the next teamfight through their ultimate economy advantage. The second point falls, and Y E E T seem to again find their form and when they do, they look incredibly strong. A wasted Barrage combined with a EMP and Self Destruct combination buys even more time for Tragic, but eventually, they do lose the next team fight too decisively. With a final sneaky EMP from Pulse and a rather late compositional swap from Tragic means that Staffordshire evens up the score. Y E E T goes for Sombra GOATS, which has been working out quite well for them and they only need a single win as there is only a minute available for Tragic. They push quite well initially, but once they move out of cover and into the plaza they are unable to out skirmish, meaning that Y E E T have almost 3 minutes to get a rather short push going.

Tragic is not going down without a fight, with a really early Coalescence from Silverhusky turning the fight in favour. The problem is, of course, that Y E E T only need a single fight going their way, and with all ultimates available to them, they match up the series 1-1.
Once again, we move to Hanamura for our third map. Y E E T, as often seems the case when they want to win in a more dominant fashion as opposed to the inconsistency we often see from them, go for a defensive Mei GOATS composition, while it is standard GOATS on the side of Tragic. The opening minutes show that it works out rather well, with the first fight being won very one-sidedly. The subsequent fight is no better, as Tragic runs into the Earthshatter and gets cleaned up. To add insult to injury, the next fight is exactly the same, although this time it is Jellis who is waiting behind the door like a trapped spider, pouncing with the Graviton Surge the moment that Tragic try to push. With Y E E T’s advantage, they now have the Earthshatter available once again, and there is also the Transcendence, Blizzard and Rally if that might not be enough. Neither Earthshatter really finds their mark in the next fight, and it feels like Y E E T might finally make a mistake on Hanamura when Jellis throws out an overeager Graviton Surge, with the rest of his team not there to capitalize. However, the Self Destruct from Tragic isn’t enough to find more than 1 kill, and Y E E T somehow manage a defence. With only thirty seconds left on the clock, Tragic needs to go in extremely aggressively which gets promptly punished by Y E E T’s overabundance of ultimates. In the end, they only need to hit the first tick to take Hanamura.

Jseven, bloodthirsty Lucio that he is, finds the first kill on Silverhusky which is manageable, but when Forest falls and Tragic is without a main tank, the first tick simply can’t be avoided, and after some very competitive games Hanamura gets taken convincingly by Y E E T.
Tragic still have the opportunity to take down the runner ups of last season, if they can clinch out the win on Eichenwalde. Jellis on the Pharah finds the first kill and with a Genji and Pharah as DPS on Tragic, it is difficult for them to deal with the threat from above. A followup push gets halted in its tracks when a Concussive Blast from Jellis takes down Omegalul. Weskeroo, the only one who can really take him down, gets pressured by Jellis himself as well as Zefhus’ Ana. When Callum overextends, Tragic do not hesitate and they jump in trying to capitalize. Even that is not enough unfortunately, although they do build up some ultimate charge. Weskeroo tries to look for a big Barrage, but he gets taken down before he finds anyone, and only 2 minutes are left on the clock for Tragic. They find their footing eventually, and with one minute left on the clock, a Barrage and a Dragonblade, the first point falls. Jellis switches to Widowmaker, but gets promptly demolished by Weskeroo with some Silverhusky backup. The payload isn’t moving that much though, and Y E E T is looking to capitalize off the next EMP. That goes swimmingly, and with only a minute and a half left on the clock and the payload standing on the bridge which is a tough position to siege, Y E E T is looking good to hold the second point. A great teamfight from Tragic almost ruins that hold, but Jseven, Callum and Jellis find a way to take down the remaining forces left. The clock has run out, and in the end, Tragic only find the first point.

All that is left to Y E E T is to reach the second point, and the series is theirs. They start off strong and immediately get on the point, but when Callum falls the push crumbles rapidly, despite Evy’s Self Destruct attempting to turn it around. It takes a while for Y E E T to find their footing, but with a comfortable two minutes left on the clock and thanks to some heavy ultimate investment, they take the first point. Pulse, with the EMP, is looking for the flank but they need to respect Weskeroo’s Barrage. When Forest falls, things are looking dire for Tragic. Moussa tries to turn it around with a great performance on the Hanzo, and manages to buy enough time for the rest of his team to keep the contest going. Pulse, still looking for the EMP, just seems unable to find a good opportunity, as he gets taken down by Lood. Only a minute and a half left on the clock, and then finally the EMP gets used, leading to 2 being more vulnerable, but it is Jellis’ Widowmaker that really turns around the fight, picking up kills and locking down subsequent sightlines. The fight gets taken down to overtime, but Jellis’ still goes unchecked. In the end, there is simply no defence available, the Self Destruct finds no one after being delayed by Pulse’s second EMP and Y E E T takes the series 3-1.

Although the scores might not showcase it, we saw some incredibly high level and fairly well-matched games of Overwatch! Make sure to tune in next Monday for the semifinals, as always at 7:15 and sponsored by Republic of Gamers, Twitch Student and Intel. See you there!

No more players to watch: It’s quarters! Everyone is dangerous!

Favorite play of the night: Callum not self destructing on the Wrecking Ball.


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